Gainput  v1.0.0
gainput::InputMap Member List

This is the complete list of members for gainput::InputMap, including all inherited members.

AddListener(MappedInputListener *listener)gainput::InputMap
Clear()gainput::InputMap
GetBool(UserButtonId userButton) constgainput::InputMap
GetBoolIsNew(UserButtonId userButton) constgainput::InputMap
GetBoolPrevious(UserButtonId userButton) constgainput::InputMap
GetBoolWasDown(UserButtonId userButton) constgainput::InputMap
GetFloat(UserButtonId userButton) constgainput::InputMap
GetFloatDelta(UserButtonId userButton) constgainput::InputMap
GetFloatPrevious(UserButtonId userButton) constgainput::InputMap
GetId() constgainput::InputMapinline
GetManager() constgainput::InputMapinline
GetMappings(UserButtonId userButton, DeviceButtonSpec *outButtons, size_t maxButtonCount) constgainput::InputMap
GetName() constgainput::InputMapinline
GetUserButtonId(DeviceId device, DeviceButtonId deviceButton) constgainput::InputMap
GetUserButtonName(UserButtonId userButton, char *buffer, size_t bufferLength) constgainput::InputMap
InputMap(InputManager &manager, const char *name=0, Allocator &allocator=GetDefaultAllocator())gainput::InputMap
IsMapped(UserButtonId userButton) constgainput::InputMap
MapBool(UserButtonId userButton, DeviceId device, DeviceButtonId deviceButton)gainput::InputMap
MapFloat(UserButtonId userButton, DeviceId device, DeviceButtonId deviceButton, float min=0.0f, float max=1.0f, FilterFunc_T filterFunc=0, void *filterUserData=0)gainput::InputMap
RemoveListener(ListenerId listenerId)gainput::InputMap
ReorderListeners()gainput::InputMap
SetDeadZone(UserButtonId userButton, float deadZone)gainput::InputMap
SetUserButtonPolicy(UserButtonId userButton, UserButtonPolicy policy)gainput::InputMap
UBP_AVERAGE enum valuegainput::InputMap
UBP_FIRST_DOWN enum valuegainput::InputMap
UBP_MAX enum valuegainput::InputMap
UBP_MIN enum valuegainput::InputMap
Unmap(UserButtonId userButton)gainput::InputMap
UserButtonPolicy enum namegainput::InputMap
~InputMap()gainput::InputMap