Gainput
v1.0.0
lib
include
gainput
GainputInputState.h
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#ifndef GAINPUTINPUTSTATE_H_
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#define GAINPUTINPUTSTATE_H_
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namespace
gainput
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{
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class
GAINPUT_LIBEXPORT
InputState
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{
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public
:
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InputState
(
Allocator
& allocator,
unsigned
int
buttonCount);
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~
InputState
();
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unsigned
GetButtonCount
()
const
{
return
buttonCount_; }
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bool
GetBool
(
DeviceButtonId
buttonId)
const
{
return
buttons_[buttonId].b; }
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void
Set
(
DeviceButtonId
buttonId,
bool
value) { buttons_[buttonId].b = value; }
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float
GetFloat
(
DeviceButtonId
buttonId)
const
{
return
buttons_[buttonId].f; }
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void
Set
(
DeviceButtonId
buttonId,
float
value) { buttons_[buttonId].f = value; }
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InputState
& operator=(
const
InputState
& other);
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private
:
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Allocator
& allocator_;
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unsigned
int
buttonCount_;
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struct
Button
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{
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union
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{
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bool
b;
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float
f;
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};
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};
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Button* buttons_;
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};
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}
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#endif
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gainput::InputState::GetFloat
float GetFloat(DeviceButtonId buttonId) const
Returns the float state of the given device button.
Definition:
GainputInputState.h:34
gainput::InputState::Set
void Set(DeviceButtonId buttonId, bool value)
Sets the bool state of the given device button.
Definition:
GainputInputState.h:32
gainput::InputState::Set
void Set(DeviceButtonId buttonId, float value)
Sets the float state of the given device button.
Definition:
GainputInputState.h:36
gainput::InputState::GetButtonCount
unsigned GetButtonCount() const
Returns the number of buttons in this state.
Definition:
GainputInputState.h:27
gainput::InputState::GetBool
bool GetBool(DeviceButtonId buttonId) const
Returns the bool state of the given device button.
Definition:
GainputInputState.h:30
gainput::DeviceButtonId
unsigned int DeviceButtonId
ID of a specific button unique to an input device.
Definition:
gainput.h:109
gainput::InputState
State of an input device.
Definition:
GainputInputState.h:9
gainput::Allocator
Interface used to pass custom allocators to the library.
Definition:
GainputAllocator.h:16
gainput
Contains all Gainput related classes, types, and functions.
Definition:
gainput.h:103
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