AddButton(DeviceId device, DeviceButtonId button) | gainput::SimultaneouslyDownGesture | |
AutoIndex (defined in gainput::InputDevice) | gainput::InputDevice | static |
CheckAllButtonsDown(DeviceButtonSpec *outButtons, size_t maxButtonCount, unsigned start, unsigned end) const | gainput::InputDevice | protected |
ClearButtons() | gainput::SimultaneouslyDownGesture | |
deadZones_ (defined in gainput::InputDevice) | gainput::InputDevice | protected |
debugRenderingEnabled_ | gainput::InputDevice | protected |
deviceId_ | gainput::InputDevice | protected |
DeviceState enum name | gainput::InputDevice | |
DeviceType enum name | gainput::InputDevice | |
DeviceVariant enum name | gainput::InputDevice | |
DS_LOW_BATTERY enum value | gainput::InputDevice | |
DS_OK enum value | gainput::InputDevice | |
DS_UNAVAILABLE enum value | gainput::InputDevice | |
DT_BUILTIN enum value | gainput::InputDevice | |
DT_COUNT enum value | gainput::InputDevice | |
DT_CUSTOM enum value | gainput::InputDevice | |
DT_GESTURE enum value | gainput::InputDevice | |
DT_KEYBOARD enum value | gainput::InputDevice | |
DT_MOUSE enum value | gainput::InputDevice | |
DT_PAD enum value | gainput::InputDevice | |
DT_REMOTE enum value | gainput::InputDevice | |
DT_TOUCH enum value | gainput::InputDevice | |
DV_NULL enum value | gainput::InputDevice | |
DV_RAW enum value | gainput::InputDevice | |
DV_STANDARD enum value | gainput::InputDevice | |
GetAnyButtonDown(DeviceButtonSpec *outButtons, size_t maxButtonCount) const | gainput::InputDevice | inlinevirtual |
GetBool(DeviceButtonId deviceButton) const | gainput::InputDevice | inline |
GetBoolPrevious(DeviceButtonId deviceButton) const | gainput::InputDevice | inline |
GetButtonByName(const char *name) const | gainput::InputDevice | inlinevirtual |
GetButtonName(DeviceButtonId deviceButton, char *buffer, size_t bufferLength) const | gainput::InputDevice | inlinevirtual |
GetButtonType(DeviceButtonId deviceButton) const | gainput::SimultaneouslyDownGesture | inlinevirtual |
GetDeadZone(DeviceButtonId buttonId) const | gainput::InputDevice | |
GetDeviceId() const | gainput::InputDevice | inline |
GetFloat(DeviceButtonId deviceButton) const | gainput::InputDevice | inline |
GetFloatPrevious(DeviceButtonId deviceButton) const | gainput::InputDevice | inline |
GetIndex() const | gainput::InputDevice | inline |
GetInputState() | gainput::InputDevice | inline |
GetInputState() const | gainput::InputDevice | inline |
GetNextInputState() | gainput::InputDevice | inlinevirtual |
GetPreviousInputState() | gainput::InputDevice | inline |
GetState() const | gainput::InputDevice | |
GetType() const | gainput::InputGesture | inlinevirtual |
GetTypeName() const | gainput::InputGesture | inlinevirtual |
GetVariant() const | gainput::InputDevice | inlinevirtual |
index_ | gainput::InputDevice | protected |
InputDevice(InputManager &manager, DeviceId device, unsigned index) | gainput::InputDevice | |
InputGesture(InputManager &manager, DeviceId device, unsigned index) | gainput::InputGesture | inlineprotected |
InternalGetState() const | gainput::InputGesture | inlineprotectedvirtual |
InternalUpdate(InputDeltaState *delta) | gainput::SimultaneouslyDownGesture | protectedvirtual |
IsAvailable() const | gainput::InputDevice | inlinevirtual |
IsDebugRenderingEnabled() const | gainput::InputDevice | inline |
IsLateUpdate() const | gainput::InputGesture | inlinevirtual |
IsSynced() const | gainput::InputDevice | inline |
IsValidButtonId(DeviceButtonId deviceButton) const | gainput::SimultaneouslyDownGesture | inlinevirtual |
manager_ | gainput::InputDevice | protected |
previousState_ | gainput::InputDevice | protected |
SetDeadZone(DeviceButtonId buttonId, float value) | gainput::InputDevice | |
SetDebugRenderingEnabled(bool enabled) | gainput::InputDevice | |
SetSynced(bool synced) | gainput::InputDevice | inline |
SimultaneouslyDownGesture(InputManager &manager, DeviceId device, unsigned index, DeviceVariant variant) | gainput::SimultaneouslyDownGesture | |
state_ | gainput::InputDevice | protected |
synced_ | gainput::InputDevice | protected |
Update(InputDeltaState *delta) | gainput::InputDevice | |
~InputDevice() | gainput::InputDevice | virtual |
~SimultaneouslyDownGesture() | gainput::SimultaneouslyDownGesture | |